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But it did manage to attract some big names into the ring and keep audiences excitable. There is an inherent focus on a visual flair to give players the feel of a complete wrestling experience. The character models, animations, environments, and colors present fantastically, adopting all the hallmarks of watching TNA events on your television. The entries from the 25 available wrestlers are fun, and the in-ring action is high-octane with all the traditional and unique wrestling moves you'd expect.

Controls generally feel pretty good as you move around the ring discovering new methods to flatten your opponents. But while you start to hone in on your elite wrestling experience, some of the more noticeable flaws come into fruition.

It's not long before you expend your catalog of available wrestling moves, and gameplay begins to become repetitive. If you are playing against the A. Any sort of gameplay diversity seems to come to a roadblock pretty quickly.

The story mode is a nice touch where you can create your own wrestler. However, the customization options are limited. Players cannot take created wrestlers online. Enter the six-sided ring and wrestle in Midway's first wrestling game from the Orlando-based TNA wrestling promotion. Story The story revolves around the wrestler Suicide who fights his way back to the top of TNA after receiving a severe beating and left for dead in Mexico. Suicide : Complete Story mode. Don West : Accumulate , Style Points.

The most perfect combat system in the world means nothing if every combatant controls the same. It has a solid albeit flawed combat system that encourages players to execute a series of grapples, jump attacks, ground assaults, and the familiar Irish Whip.

One special finishing move is applied to each wrestler, which is stellar. Individually, most wrestlers feel the same. The B button functions as your action command, allowing you to pick up weapons, tag in a teammate, climb onto the apron, and so on. On the opposite end, players also have to worry about their stun meter filling every time they are hit. Once full, your wrestler will be stunned and unable to move or attack. To get out of this mess, quickly push the left stick back and forth until the negative effect wears off.

This mechanic is also used to get out of a pin. Reversals are an exercise in following the on-screen commands. During a submission hold, two button sets appear on screen, one for each player. If the wrestler being held enters the correct code, he breaks free; if the wrestler doing the submission enters the right code, he inflicts more damage.

Wrestler animations differ slightly, and their aesthetics are wonderfully close to the real TNA stars. But toss them into the virtual ring and they become clones of each other.



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